Juno Solutions

Company

We build the games and we run the platform underneath them

Most game suppliers hand you a bundle and an account manager. We wrote the engine, the games and the operator tooling, and we keep the whole thing running in production — which is a different relationship, and mostly a more useful one when something is wrong.

Built from operating, not from a spec

The platform exists because we needed it before we sold it. The per-round exposure ceiling on our crash games is there because a shared round is one draw, not a thousand independent ones, and we would rather have learned that from our own numbers than from an operator's.

One team, one codebase

The person who can read a round, explain a settlement and change the code is the person you are already talking to. There is no vendor behind us to escalate to and no other timezone to wait for.

Online and retail from one engine

We work in markets where a real share of turnover still comes over a shop counter. Our retail games settle against the same rounds and reconcile in the same reports as the online ones, because they are the same system.

Operators keep their own players

We hold no player funds, no player accounts and no player data beyond what a round needs to settle. Your wallet stays authoritative and your players stay yours.

Fairness

A round's result exists before the first bet goes in

In 3 of our games, each round's outcome is derived from a seed committed before the round opens. The result is not chosen once stakes are known, and it cannot be: by the time a player can bet, the number is already fixed by a chain nobody can alter after the fact.

After the round we publish what is needed to reconstruct it. Anyone can take that and recompute the result themselves — a player, an operator's compliance team, or a regulator. Our crash games also run with a hard engine-enforced ceiling on any single round, so the maximum a round can pay is a property of the code rather than a promise.

  • Outcome derived from a pre-committed seed chain
  • The same derivation for every player in a shared round
  • Reconstructable after the fact from published values
  • Return to player set per game and auditable against settled rounds

Responsible gaming

What a supplier can control, we control

We supply licensed operators and never take a bet from a member of the public. Player identity, age verification and self-exclusion sit with the operator, because that is where the account is. What sits with us are the limits inside the game.

Hard stake limits

A minimum and a maximum per bet, set per operator and enforced in the engine rather than in the frontend, so they hold whatever a client sends.

Payout ceilings

A cap on any single payout and a separate cap on what one shared round may owe in total. Both refuse the bet rather than paying out less than shown.

Published return to player

Every game's RTP is a stated figure, set per game and verifiable against settled rounds in the operator's own reporting.

No loss-chasing mechanics

No feature anywhere in the catalogue increases a player's exposure after a loss, and no game offers to buy a better outcome.

Demo mode on every game

Play money, no wallet call, no balance movement. A player can see exactly how a game behaves before staking anything real.

Full settlement trail

Every stake, payout and cancellation is retained with its round, so an operator investigating a complaint has the whole sequence rather than a summary.

Talk to us

If you run a licensed betting operation and want crash, instant-win or virtual sports on it, the next step is a conversation about your wallet and your markets — not a sales deck.