Juno Solutions

Crash, instant-win and virtual sports — on your site and on your shop counters.

5 games on one integration. 2 of them run on a retail terminal as readily as on a phone, which is the part most instant-game suppliers cannot do at all.

What you integrate

One catalogue call, one launch call, five callbacks

Your wallet stays yours

We never hold player funds or keep a shadow balance. Every stake and every payout is a call to your wallet, carrying the session token you issued, and we replay that token without inspecting it. If your wallet declines, the bet does not happen.

Your brand on the game

Name, logo, accent colour and favicon are set per account and the game frontend re-themes itself when it loads. Players see your product, on your domain if you want it there.

Your limits, your margin

Stake minimum and maximum, maximum payout, per-round exposure ceiling and return to player are all account settings. Changing any of them takes effect on the next round, not the next release.

Retail

The counter is not an afterthought

In most of the markets we work in, a serious share of turnover still comes from a shop. Instant-game suppliers built for European online casinos tend to treat that as somebody else's problem.

Our retail games run on the same engine as the online ones, so a shop and a website settle against the same rounds and reconcile in the same reports. Retail Crash prices and prints a ticket at the counter, with the potential win fixed at the moment of sale, because a cashier cannot chase a multiplier on a customer's behalf.

  • Shop, cashier and float management included, not bolted on
  • Printed tickets with the payout fixed at sale
  • A POS terminal build your cashiers log into directly
  • Your own backend can create and manage shops over our API

Keeping players in the lobby

The things that actually move retention

Built into the platform and switched on per account, so you are not paying a second supplier for any of it.

Progressive jackpots

Funded by a configurable slice of stake, pooled across your players, and awarded in-game. Jackpot leagues let you run separate pools for separate player groups.

Tournaments

Leaderboards over a window you define, scored on turnover or on multiplier, with a prize structure you set. Runs across games rather than inside one.

Free bets and promo grants

Your CRM calls one endpoint to drop a free bet into a player's next round. Priced per trigger, so a campaign that nobody claims costs you almost nothing.

In-round social

A live bet feed, visible cash-outs and player reactions during the round. Crash is more fun in a crowd, and a visibly busy table keeps people at it.

Crash rain

Scheduled or triggered drops of small free stakes into a live round. A cheap, legible way to spike concurrency at a time you choose.

Boosted odds

Lift the price on selected virtual-football markets for a window, funded from your own margin, and shown to the player as a boost.

Why this is not a white-label of somebody else's engine

We wrote the engine, we wrote the games, and we run the platform they sit on. When something is wrong at 02:00 you are talking to the people who can read the round and change the code, not to an account manager who will raise it with a vendor in another timezone.